Senior Game Developer — Unity & Unreal Engine | Multiplayer Expert
Senior Game Developer with 10+ years of hands-on experience in Unity and Unreal Engine, specializing in gameplay systems, multiplayer networking, and backend integration. Proficient in C# and C++, with expertise in Photon Fusion, Quantum, Netcode, and backend tools like PlayFab, AWS, and Firebase.
Leading gameplay development and optimization for the exclusive Atari Recharged title Breakout on Arcade and Steam. Responsible for implementing core mechanics and ensuring smooth performance across platforms.
Driving end-to-end development of Quirkimon TCG, including gameplay systems, multiplayer networking, and performance optimization. Coordinating design and technical implementation to deliver a polished trading card experience.
Designed and developed the complete multiplayer game Run for Money and NFT Duel from scratch, implementing gameplay systems, Photon Fusion networking, and PlayFab backend services for player management and live operations.
Developed Duskbreakers, a blockchain-based sci-fi adventure game, handling gameplay systems, NFT asset integration, and backend services to enable a seamless interactive experience.
Developed multiple multiplayer projects including a MMORPG using Atavism Cloud Server. Delivered Dark Taverns MMORPG with complete gameplay systems, multiplayer networking, and performance optimization.
Full stack developer on multiplayer projects, handling gameplay mechanics, backend architecture with PlayFab and Azure. Successfully delivered Murasaki 7 with full client-side and server-side gameplay integration for live services.
Developed the multiplayer educational game Verse Hunter, designed to teach children Bible scripture. Responsible for full gameplay systems, backend services using PlayFab and Azure, and cross-department collaboration to ensure smooth project delivery.
Focused on software engineering, game development, and computer courses. Developed Final Year Project in Unity and Microsoft Kinect-v2 that laid the foundation for a professional career in game development.
Worked with numerous studios and teams between 2015–2023 on short-term contracts, prototypes, and independent projects. These experiences include multiplayer prototypes, mobile game optimizations, backend integration for live events, and gameplay system refinements across Unity and Unreal Engine projects.